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Vicious Circle: UI Design

I worked with the team at Rooster Teeth Games on the UI design for Vicious Circle, released in 2019.

I helped establish the visual benchmark for the UI, which was heavily inspired by the 'space diner' theme of the initial level, and the Googie art style of the 1950s and 60s.

A number of video samples of the UI in action were created as explainers or templates for the client team to implement in-engine.

Character select screen concept - visual benchmark setting for the UI

Character select screen concept - visual benchmark setting for the UI

HUD with gameplay in background

HUD with gameplay in background

Isolated HUD for monster character

Isolated HUD for monster character

Isolated HUD for human character

Isolated HUD for human character

Animated ability timer

Animated gadget widget

Animated popup titles

Animation of game status in top bar

Evac UI element animated and explained