I worked with the team at Rooster Teeth Games on the UI design for Vicious Circle, released in 2019.
I helped establish the visual benchmark for the UI, which was heavily inspired by the 'space diner' theme of the initial level, and the Googie art style of the 1950s and 60s.
A number of video samples of the UI in action were created as explainers or templates for the client team to implement in-engine.